Homebrew Magic

CORPSE BOMB

1st-level necromancy
Casting Time: 1 Action
Range: 120 ft. (5 ft. sphere)
Components: V, S, M (a corpse (destroyed upon casting)
Duration: instantaneous

The corpse of a recently deceased creature rapidly bloats at your command and erupts in a gruesome explosion. You target the corpse of a creature that's been dead for no longer than 1 minute that you can see within range, detonating it. Each creature within a 5-foot-radius sphere centered on that corpse must make a Dexterity saving throw. A target takes 2d8 necrotic damage on a failed save, or half as much damage on a successful one. The size of the explosion increases by 5 feet for every size larger than Medium.

Classes: Bard, Warlock, Wizard


SERPENT ARROW

1st-level transmutation
Casting Time: 1 Bonus Action
Range: Touch
Components: S, M (an arrow and a snake)
Duration: Instantaneous

You pull a snake corpse over an arrow, and it stiffens up. The snake has now become an arrow. When it is fired at a creature, they take an additional 2d6 poison damage, and must make a Constitution saving throw against becoming poisoned. Additionally, the snake latches onto the target. While the snake is latched on, the target takes an additional 1d4 poison damage at the start of each of its turns. It may use an action to remove the snake.

At Higher Levels: When you cast this spell using a 2nd level spell slot or higher, the initial poison damage increases by 1d6 for each slot level above 1st, and the additional poison damage increases by 1d4 for each slot level above 1st.


SIGHT ARROW

2nd-level divination
Casting Time: 1 Action
Range: touch
Components: S, M (an arrow)
Duration: Instantaneous

You a touch an arrow to imbue it with magical vision. As part of the action of casting this spell, you fire an arrow you have with whatever means you have. The arrow has twice the normal range it would have when fired by mundane means, and travels quietly through the air. The arrow deals no damage, and is magically capable of sticking to whatever surface it lands on, even if it otherwise couldn't. Once the arrow lands, you are able to see invisible creatures in the area and the silhouettes of figures behind cover within a 30 foot radius for 10 minutes.

Classes: Ranger


SHIFT ARROW

3rd-level conjuration
Casting Time: 1 Action
Range: Touch
Components: S, M (an arrow)
Duration: Instantaneous
You touch an arrow. It becomes intangible to creatures (but not objects and the environment) and deals no damage, and transports the user when fired; they are allowed to use a bonus action to make a single melee weapon attack during the travel if they pass any targets they wish to strike.

Classes: Ranger


ZEPHYR CLOAK

2nd-level conjuration
Casting Time: 1 Action
Range: Touch
Components: V, S
Duration: 1 Minute [C]

You touch a willing creature. Until the spell ends, the target gains +2 AC, and when an attack misses them, they can use their reaction to teleport up to 10 feet in any direction they choose.

Classes: Ranger, Circle of Land (Forest; Druid)

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