Nero
Nero is the newest member of the Devil May Cry demon-hunting family, introduced in DMC4, returning in DMC5, where he became further fleshed-out both narratively and mechanically. This version of the character is particularly inspired by his DMC5 iteration.
In a nutshell
Nero would be a well-rounded character like Dante, but with a very different set of moves. The key difference would be a negative edge gunshot move that causes delayed explosions like Shuma-Gorath, and a command grab.
Basic Data
Health: 900,000
Magic Series: xxx
Double/Triple Jump: yes (double)
Air Dash: yes/no (type)
Air Dash count: x/na
Assists:
- α - Arm Skill
- β - Wire Grapple
- γ - TBD
Normals:
- Standing Light: xf startup, xxk damage, chainable into itself, hits mid
- Crouching Light: xf startup, xxk damage, not chainable, hits mid
Command Normals:
Special Moves:
- (down-down+P/S) Arm Switch
Description.
- (qcf+S) Arm Skill:
Description.
- (qcb+S) Wire Grapple:
Pulls the opponent towards Nero.
- (hold button, release) Gunshot:
Description.
- (ATK+S) Rev Up:
Description.
- (input) Move Name: xf startup, xxk damage
Description.
Hyper Combos:
- (input) Move Name: xf startup, xxk damage
Description.
- (input) Move Name: xf startup, xxk damage
Description.
Misc. Thoughts: